Object Creation: Builder vs. Constructor vs. Setter

When we create new objects, we are basically confronted with the need to provide at least one construction pattern. Of course depending on the language we have more or less three ways to go that are commonly available. Traditionally in OO it was mandatory to write setters and getters. In C++ or Java they really […]

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Logging

Deutsch Software often contains a logging functionality. Usually entries one or sometimes multiple lines are appended to a file, written to syslog or to stdout, from where they are redirected into a file. They are telling us something about what the software is doing. Usually we can ignore all of it, but as soon as […]

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Operator Overloading

When Java was created, the concept of operator overloading was already present in C++. I would say that it was generally well done in C++, but it kind of breaks the object oriented polymorphism patterns of C++ and the usual way was to have several overloaded functions to allow for all n² combinations. In the […]

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Will Java, C, C++ and C# be the new Cobols?

A few decades ago most programming was performed in Cobol (I do not want to shout it), Fortran, Rexx and some typical main frame languages, that hardly made it to the Linux-, Unix- or MS-Windows-world. They are still present, but mostly used for maintenance and extension of existing software, but less often for writing new […]

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Frameworks for Unit Testing and Mocking

Unit testing has fortunately become an important issue in many software projects. The idea of automatic software based unit and integration tests is actually quite old. The typical Linux software that is downloaded as source code and then built with steps like tar xfzvv «software-name-with-version».tar.gz cd «software-name-with-version» ./configure make sudo make install often allows a […]

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